Reunion Market Trading

Sain baina uu!Reunion Market Trading (RMT) is a vendor RP event held at a Reunion on the Azim Steppe on the first Sunday of every month as part of the <Xaela> Discord.It is themed around Xaela and the Azim Steppe and all are welcome. Our community hosts stalls covering a variety from different wares, offering shamanism services and storytelling.It is a great place to meet new people, catch up with old friends and see what the Xaela community has to offer.If you wish to host a stall or wish to be a part of the Xaela community, please come join us on Discord.
Stalls can only be registered through our Discord.

Want to sign up? Join our Discord and post your registration in the sign up thread for your preferred event(s)

Each month we update this Carrd with our available stalls and an accompanying information so please be sure to check them out!

Event Time And Date

Sunday:21:00

Location

Reunion, Mateus, Crystal

Stalls

See below the map with stalls and their corresponding vendors.

Stalls will be populated here closer to the time of the event.

Avragch Tribe's Groceries and Fortune Telling

Vendor: Galtmaah AvragchGoods: Dried and Fresh Foods, Spices, Teas, cooked Meals, Furs and Leather, Rune ReadingDescription: A Nice little stall run by the still young Avragch tribe, it is your Shoppe for all needs around your Pantry, your stomach and for those seeking some Peace of Mind!Stall: 5

Midnight Star Trading Company

Vendor: Hikari Onishi and potential helpersGoods: Spices, tea, gems, dyes, mead, meat pies, other fine liquors, fabrics, skins and miscellaneous thingsDescription: A travelling merchant with a shop above a small cute cafe, collecting various spices and fine gems. For those looking to spice up their food with the fine spices collected from all over!Stall: 1

Bargain Books

Vendor: Batmunkh BudugaGoods: Gay Novels, Folk Tales Books, Children’s Books, Calligraphy Services, Tattoo Appointments, Writing CommissionsDescription: Books handmade with care by an old Budugan artisan, arranged with neatness near the Kharaqiq tables. For the glory of the Buduga tribe.Stall: 22

Qalli Charms, Prayers, and Scarves

Vendor: Sorakhali QalliGoods: Qalli Charms / Talismans with various effects, Various weaved goods such as scarves and gloves, Shamanistic servicesDescription: Representing the Qalli this moon, Sorakhali has come to Market bearing all kinds of charms, warm woven scarves and hats, and offers to help out with matters of Spirits!Stall: 15

Scale, Tail, and Claw Scale Care

Vendor: Jaliqai QestirGoods: Scale care and skin care products: Lip balms, peels, brushes and modifications, and oils. Lotsa and lotsa oils! Scale care classes and appointments may also be on sale!Description: Life is rough, don't let your scales be the same! Whether you need some oil to make your next shed easier, to keeping those lips from cracking, Scale, Tail, and Claw, can provide you the succor you need.Stall Number: 7

Hotgo Tribe Stall

Vendor: Etugen Hotgo & Kuugha HotgoGoods: Jewelery, food, tools, face paint brushesDescription: The Hotgo survivor stall, helping raise money for the tribe.Stall: 4

The Immortal Dragon

Vendor: Mut Abha (& potential other Abha too)Goods: Weapons, armor, medicine, gear care itemsDescription: The Abha tribe comes to trade in items blessed by their shamans to help fight against threats both mundane and otherworldly!Stall: 6

Nasrin's Rest

Vendor: Nasrin binh AhmetGoods: Thavnairian food and drink.Description: Feeling peckish? Thirsty? Why not dry some drink and fare served with a bit of flair from Thavnair? Nasrin's Rest has brought a few items over to Reunion that are sure to delight. Never tried Thavnairian cuisine? Now's a good a time as any!Stall: 1

Wayfarers' Goods

Vendor: Isilfyr MoenankaGoods: Accessories/Apparel. Fabrics/Patterns, Plushies/Toys, Gifts/Games, & Sweets/TreatsDescription: A traveling general store devoted to serving the needs of adventurers, wanderers, and wayward souls. With a focus on mobility and quality, the shop brings a curated selection of essential goods wherever the road may lead. From daily necessities and practical tools to comforting reminders of home, each item is chosen with care to help travelers resupply, recharge, and press onward with confidence. Whether you're preparing for the next leg of your journey or simply seeking a moment of familiarity in a far-off place, Wayfarer's Goods is here to equip and uplift.Stall: 13

Vistas from Afar

Vendor: Rosalin Dalamiq
Goods: Oil Paintings of distant areas of the steppe, and far across the Star.
Description: Rosalin has taken her travels back home to the Steppe, she carries with her paintings of places, and things, she has seen over her many years. Coinage not accepted, trade only, though tales of one's people, or a story might easily qualify. She might even give a painting away for a song.
Stall: 3

Avragch Groceries featuring Tegs Brews and Beers

Vendor: Teg Olkund

Goods: General Steppe groceries, fresh hot meals along with rugs and furs for the winter. With homemade brews, eorzean flares done steppe style.

Description: With the Mighty Geck Galt away, Teg will do their best in helping continue on the Avragch tribe tradition and dedication to serving the people of the Steppe with a variety of goods to help with the coming winter. Be it a simple meal while they browse the market, or some last minute groceries or desire for extra furs and food to help. Or perhaps some brew to keep one warm, relaxed or celebrate something ahead.

Stall Number: 5

Ankhai Arts

Vendor: Xayana Ankhai

Goods: Doshpuluur (like a lute), Igil (similar to a Morin Khuur), Shoor (a type of flute)

Description: Handcrafted instruments favoured by the Ankhai tribe

Stall Number: 4

Weave Your Story

Vendor: Khulani Torgud

Goods: Specialized Accessories, other nick-nacks picked up along the way

Description: Every person has gone on a journey, every individual has a story. So come, let us record your lives, adventures, and stories with something physical to remember them by. Together, we shall weave a necklace, string of beads, etc that represents who you are and what you've done, so that you may always remember those moments in the distant future. I also carry with me a small variety of various charms and assorted nick-nacks I have picked up on my own personal journey, so perhaps that may interest you as well.

Stall Number: 15

Saran's Craft and Weapon Care

Vendor: Sarangerel Khatayin

Goods: Special weapons and armor crafts, as well as weapon and armor maintenance.

Description: Bringing rare materials from all around Etherys, Saran offers her blessed hammer down the forge to break curses away, tame rogue weapon spirits, bring life to old blades, mend broken weapons. Saran also buys rare materials and sells them.

Stall Number: 20

Goods: Old items to be rehomed and given new life in the new year. Instruments, unused fabrics & old brushes. And some West Ankhai wild berry buttermilk Pancakes.

Description: The Ankhai call Tsagaan Sar "Shagaa", part of their commitments in the new year they like to get rid of old items.
So on the last night of Tsagaan Sar/Shagaa, two Ankhai will be at Reunion hoping to give old possessions new beginnings.

Stall Number: 4

Goods: Accessories/Apparel. Fabrics/Patterns, Plushies/Toys, Gifts/Games, & Sweets/Treats

Description: A traveling general store devoted to serving the needs of adventurers, wanderers, and wayward souls. With a focus on mobility and quality, the shop brings a curated selection of essential goods wherever the road may lead. From daily necessities and practical tools to comforting reminders of home, each item is chosen with care to help travelers resupply, recharge, and press onward with confidence. Whether you're preparing for the next leg of your journey or simply seeking a moment of familiarity in a far-off place, Wayfarer's Goods is here to equip and uplift.

Stall Number: 6

Altruistic Society of Fanged Crescent Expatriates

Vendor: Chiyo Erayo, Ibaraki no Saki

Goods: Herbs, spring water, spices, tea, knickknacks

Description: Help support the lives of Fanged Crescent natives living in the Far West! Two liaisons will be present to sell goods and provide information on the Society's mission and Crescent culture. All proceeds to benefit the Society.

Stall Number: 1

Midnight Star Spice & Gem Shop

Vendor: Hikari Onishi and potential helpers

Goods: Spices, tea, gems, dyes, mead, meat pies, other fine liquors, fabrics, skins and miscellaneous things

Description: A travelling merchant with a shop above a small cute cafe, collecting various spices and fine gems. For those looking to spice up their food with the fine spices collected from all over!

Stall Number: 8

And The Approving Seal

Vendor: Kydaana Ankhai (possibly others)

Goods: Wayfarer Arkhi, Ankhai Silk, Ankhai Instruments, Approving Seal Perfume.

Description: Delicious Arkhi made by the Hotgo & Wayfarers' Ger's Yesunova, silks made by the Ankhai tribe's Kydaana, musical instruments made by the Ankhai's Khatun and perfumes from a cafe in the West that will garner your seal of approval.

Stall Number: 4

Zini's Stall!!!

Vendor: Zinivieve Qalli

Goods: Aether-forged and carved statues! Leather charms and trinkets!

Description: This priestess of Nhaama(self-taught) blesses her home furnishings with her own aether be repeatedly casting spells on them! Wow! She's also a master of romance(novels) and a font of relationship advice! Loves bartering!

Stall Number: 16

The Immortal Dragon

Vendor: Mut Abha

Goods: Weapons, medicine, and equipment care items

Description: The Abha tribe comes again, offering weapons and medicines blessed by the tribal shamans to aid in the fight against both the mundane and otherworldly!

Stall Number: 10

Silk 'n Sheets

Vendor: Kharankhuisar Borlaaq

Goods: Leathers, fabrics from wools to silks. Sewing goods and leather working tools.

Description: Traveling far and wide, Khara brings back fabrics and leathers to trade resources between peoples all across the Star.

Stall Number: 24

Mother's Mending

Vendor: Sarina Qalli

Goods: Healing services, medicine, herbs, incense.

Description: Cuts and bruises? Burns or illness? Sarina will see it better by aether or herb. Stop by for all manner of mending, medicine, and more.

Stall Number: 3

Moonlit Den

Vendor: Taichu Kha

Goods: Charms, Scale and Horn care, Divinations

Description: Walking about wherever the moon takes him comes a Xaela Shaman ready to tell fortunes and/or provide general life advice. Remember, you asked for this if you approach him!
Stall: Wandering

Stall Number: Wandering

The Berry Sweet Bakery

Vendor: Strawberry Charlotte

Goods: Cakes, desserts, sweet treats from around the world.

Description: The Berry Sweet Bakery returns to Reunion! Featuring sweet treats from around the world, brought especially to tickle the tastebuds of the local populace. The tiniest pink lala has also been investigating the varied sweet treats of the Steppe itself, Boortsog, Ul Boov and many more!

Stall Number: 13

Hotgo Suvivors

Vendor: Yesunova Hotgo, Etugen Hotgo + Any Volunteer Hotgo + The Greatest Hero, Kuugha

Goods: Wayfarer Arkhi, Khuushuur, Hotgo face paints, brush sets (wood, animal horn & horsehair), horn rings & chains made of silver decorate with semi precious stones & ivory. Hunting & skinning knives, boots, quivers, rucksacks & waterskins. Jewelry: horn rings, finger rings, necklaces & bracelets.

Description: A group of Hotgo survivors are selling goods produced by diferent Hotgo spanning a range of goods.

Stall Number: 4

...

Vendor: Okiujin Qestir

Goods: All the Namazu botanist gather items. most aren't tradable. And some random other stuff that are from the steppe bot nodes.

Description: A red skin xeala who covers nearly her whole body with clothes and garb. The standard odd pink color of their tribe and mask. red hair and piercing yellow eyes our from them

Stall Number: 7

Moonlit Den

Vendor: Taichu Kha

Goods: Charms, Scale and Horn care, Divinations

Description: Walking about wherever the moon takes him comes a Xaela Shaman ready to tell fortunes and/or provide general life advice. Remember, you asked for this if you approach him!

Stall Number: Wandering

Scale, Tail, and Claw

Vendor: Jaliqai Qestir and Kokochu Oronir

Goods: Scale care and skin care products: Lip balms, peels, brushes and modifications, and oils. Lotsa and lotsa oils! Scale care classes and appointments may also be on sale!

Description: Life is rough, don't let your scales be the same! Whether you need some oil to make your next shed easier, to keeping those lips from cracking, Scale, Tail, and Claw, can provide you the succor you need.

Stall Number: 2

Fish and Sips

Vendor: Xyan & Arashi Ejinn (Xyan will not be able to attend, but will have the assistance of Jargal Orl/ Tuya Qalli)

Goods: Fresh Caught Fish, and small snacks

Description: Two Chaotic Ejinn come together to share a stall. Looking for a homecooked meal, or a fresh catch to take home to cook for dinner? Feeling like you have a gut of steel, and interested in trying the spiciest soup on the Steppe? Why not stop by?! What could possibly go wrong!?

Stall Number: 10

Quanshuiguo Fruits

Vendor: Kusuri Naeuri

Goods: Eastern & Western Fruits, Meals, and Tinctures!

Description: Delightful treats that cannot be beat - what better way to indulge in the taste of spring than the star's wonderful bounties?

Stall Number: 17

Hotgo Heavy Industries

Vendor: Batu of the Hotgo

Goods: Ground water detectors, telescopes, binoculars, scouting goggles, night eye goggles, crystal powered camping ovens, etc.

Description: A stall with devices to help improve your life provided by Hotgo Heavy Industries.

Stall Number: 13


Screamin' Eagle Music

Vendor: Kasa Moks/Hermea Moks

Goods: Orchestration Players, Repairs and Rolls

Description: The Screamin' Eagle is your one stop shop for all things orchestration related! Operated and Owned by a skilled metallurgist, only the best will do for sound quality, playback reliability, and repairs guaranteed to last!

Stall Number: 23

Angura Atelier

Vendor: Khulan Angura

Goods: Handmade Steppe Furniture

Description: Run by an accomplished woodworker of the Angura, get a beautiful, sturdy piece of furniture for your personal spaces. All handmade, with materials from the Steppe, constructed with travel in mind for easy tear down and setup should the winds stir your nomad's heart.

Stall Number: 1

Naadam Events

Archery

Rules
Each archer will be given a set of 3 arrows each to fire at the targets (striking dummies), there is a specific target to aim for on each dummy.
Aptitude is based on who is closed to the market on the target.The distance is determined by /randomThis means that you will want to get a lower score. Lowest overall score wins.

Horse Racing

Rules
There will be 6 stages. Racers will be able to 'spur' their horses twice. If they decide to do this, they roll /dice in party or alliance chat.
- Above 700, and the horse skips over the coming stage to land at the next.
- 300-700, and the horse runs one stage as normal.
- Below 300, and the horse takes TWO turns to arrive at the next stage.
---Furthermore, after spurring the horse, riders must roll for each coming stage. <300 means the horse is tired and you skip this turn.
At the last stretch of the race, those who are still racing over the same interval will do a final /dice to determine who gets first, second, third, etc.

Bokh

Tournament Rules
In order to qualify, you must agree to the rules below. If you break the rules at any point during the tournament, you will be disqualified.
8 players maximum will be allowed to participate.There is no magic and no potions and/or ways to augment your aether with this event.
This is an event designed for Au ra. While non-Au ra can participate, I'd much prefer Au ra be the majority.
This is a non-lethal tournament. The goal is not to kill or maim your opponent.
No strikes including punches, kicks, tail swipes, and so on.
Tournament GameplayNothing should touch the ground besides your feet. The goal is to be first to reach a threshold of 1000 points or more. Once you reach this point, you have knocked your opponent down and won the round.Combatants will be added to a party. Then we'll announce when a round starts. After, you will roll /random to determine initiative. Highest roll goes first.
Nothing should touch tne ground besides your feet.
Players will use /random to grapple and defend. If your attack roll is higher than the defense roll, you add what you rolled to your score. i.e. Player A rolls 635 as a grapple against Player B who rolls 300. Player A's score is now 635.
All wrestling posts will be in /yell chat. Both participants and spectators will want to make sure it’s enabled.
Players throughout the entire tournament have one chance to force a reroll per match. You will announce when you are using it before you make a roll in /random. Both players will reroll, and if the defending player's roll is higher than their opponent's, then they will add that to their score
.

<Xaela> Presents

Naadam Festival 2025

Saturday 12th & Sunday 13th July
4pm (Eastern US), 9pm (UK)

We are hosting a Naadam Festival!Our event is inspired by the Mongolian Naadam held every year.There will be 3 competitive events to test your mettle and vendors supporting the event hosted by members of our community.Opening and Closing Ceremonies Will By Hosted by the Hotgo, Avragch and Abha tribes and Wayfarers' Ger.

Archery

Test your bowmanship against others on set targets

Prizes:
Custom Bows from Abha Tribe

Bokh

Test your strengths against opponents in bokh wrestling

Prizes:
Ceremonial Set, Rage Emote

Racing

Test your ability as a riding in a race across the steppe

Prizes:
Sheep Mount

Each Event Requires Sign Up Through the <Xaela> Discord by Thursday 10th July

Rules

Archery

Player Total: 8
Rules:Each archer will be given a set of 3 arrows each to fire at the targets (striking dummies), there is a specific target to aim for on each dummy.
Aptitude is based on who is closed to the mark on the target.The distance is determined by /randomThis means that you will want to get a lower score. Lowest overall score wins.

Bokh

Player total: 8Rules: Two players will face off in Bokh. Both players will roll /dice for initiative, and the highest goes first. Players will roll /dice to grapple and defend. If the grapple roll is higher than the defense, then that player is close to being toppled. If a player is able to land a grapple score three times, then they have toppled their opponent. On a grapple roll of 900+, the opposing player has been toppled and lands on the ground. There is no need for a defense roll.For each round, a player can force their opponent to reroll once. They can do this after a roll. Each player must accept the new roll.Each round is timed for 15 minutes. At the end of 15 minutes if neither player is close to being toppled, then there will be a sudden death roll. Both players will roll /dice and the highest has won that round.The winner will receive a crafted ceremonial set of their choice. The runner up will receive the /rage emote.

Racing

Maximum players: 7Rules: Riders can use a horse, sheep, goat, or other mount appropriate for the Steppe. Machines or high-fantasy things are not allowed.There will be four checkpoints. Players will face an obstacle at each checkpoint. They will roll a /dice 20 at each checkpoint and have 15 minutes to post at each checkpoint. At the end of 15 minutes, any players who have not posted must post and roll /dice 20 or they forfeit the round.The prize will be a sheep mount!